(Note rifle posed b (with the axe) and Harge lack the beard protector and thus can be considered to be either females or male dwarves who are clean-shaven - the days of mandatory beards are long out-dated in the modern Zirakthargûm culture..!)
Scaling Notes: Red (scaling down; thin parts) or Green (scaling up).
Infantry are designed to a configuation and quantity based on platoon/squad structure and physical print sprue. The following information is provided to illustrate the intended mix.
Sufficient models are provided on the physical print sprue to allow for two platoons:
Platoon One:
1 squad of 6 dwarves consisting of:
One fire team of 2 dwarves: 1 Thane Ironblood, 1 Harge Ullfwald
One fire team of 4 dwarves: 4 rifles
2 squads of of 7 dwarves consisting of:
One fire team of 4 dwarves: 1 cleric, 3 rifles
One fire team of 3 dwarves: 2 LSW, 1 rifle
Platoon Two
3 squads of of 7 dwarves consisting of:
One fire team of 4 dwarves: 1 cleric, 3 rifles
One fire team of 3 dwarves: 2 LSW, 1 rifle
With 2 LSW, 12 rifles 1 cleric, 1 shotgun and 1 Throllgar spare to be mixed in as alternate fire teams
Entirely Optional Lore PDF included.
Photo of resin print (Only-Games).
Models are printer type-agnostic, though FDM is not typically practical or recommended.
The platoonsolidV file contains 46 models (essentially the physical model sprue without the sprue). This is provided experimentally; it may or may not be of use to the end user in time saving.
Dwarven Infantry have changed little since the Consortium, but this is not perhaps surprising. Dwarves as a people, especially under the influence of the dogma of Zirakthar, tend to subsume the individual in the collective clan. This is not to say that dwarves lack personality – far from it – but rather that the noted tendency for dwarves to have the same (or at least, very similar) personalities. In the case of the dwarves, the old stereotypes hold rather more water than with most species. This is a cultural phenomenon, but the word of Zirakthar, spread across the galaxy via the Demon Wars, has ensured that it is a very prevalent and entrenched one.
Dwarf squads are typically in sevens, that number being a racial favourite for reasons likely only known to Zirakthar.
With the rise of the Divinity, most squads are now lead by a battle cleric to provide magical support – and during the Divinity War, given remit to act as a political officer to ensure that the High Cleric’s orders were carried out.
The main weapon of the modern ground force is the Kurzad ZD-23 Rifle. A bullpup design that is well-suited for shipboard or underground confined spaces, it is a reliable and inexpensive design, albeit an unexceptional one. However, it must be noted that many dwarves would argue that their true main weapon is their trusted battle axe (or hammer, in some quarters), which has been the battlefield choice for centuries – and with the metalcraft of dwarves, some of those axes can date back that far.
Typically, two members of the squad will carry Zulkuxe ZD-35 Light Support Weapons.
All members of the squad save those carrying heavy weapons will a single Vard-Nazg GV-39 Light Anti-Armour Disposable Warhead for anti-armour and anti-heavy infantry usage.
Product Information:
Range: Zirakthargûm Divinity
Race / Species: Dwarf
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