Size (Bounding Box, assembled): 55.83mm x 24.8mm x 23.6mm (warhead turret)/ 26.36 (gun turret)
Turma MRV modules are interchangeable.
Comes with tank turret (with two hot-swappable barrels) and warhard turret.
The gun barrels are designed to be removed and replaced during a game. Make sure that when painting, the guns and the slots in the turret where they sit are all painted. They are designed slightly loose when unpainted, so that when painted, the additional thickness of the paint will provide enough friction to keep them from sliding around.
Physical Print: Platoon of four vehicles supplied.
Digital Files:
Locking turrets: Primary, secondary
Seperate rear module (Turma compatible)
Supports: Not available at this time, sorry.
Scaling Notes: Red. Parts adversely affected by scaling: Wall thickness, thin parts (e.g.gun barrels, track thickness), fit of locking turrets.
Entirely Optional Lore PDF included.
Photos of FDM prints (Replicator 2) showing particle accelerator cannon, all three turret variations (quad disruptor pulse, particle accelerator, and warhead).
Turma Tank (Warhead)
For Resin/SLS Printing: Use files 2solidM hull, 2solidM tankmodule, 2solidM tankMLturret
For FDM Printing: Use files 2solidhull, 2solidtankmodule, 2solidtankMLturret
Turma Tank (Guns)
For Resin/SLS Printing: Use files 2solidM hull, 2solidM tankmodule, 2solidPDgun and 2solidtankturret (with one or both of 2soildankturretgun and 2solidtankturretquads)
For FDM Printing: Use files 2solidM hull, 2solidM tankmodule, 2solidPDgun and 2solidtankturret (with one or both of 2soildankturretgun and 2solidtankturretquads)
_____________________________________________
The third module of the Turma is the tank module. This houses increased power generators and turret with a standard PD lazer turret. The main turret has nano-replicator weapons in two patterns. The first of these is a heavy particle accelerator cannon, configured for continuous fire. This weapon has less overall power than a similar sized gun, but has the advantage of being able to tear through physical defences (kinetic, ablative, reactive or otherwise) with equal facility. The second is four disruptor pulse cannons, giving the Turma tank a high rate of fire (if not as good as dedicated rapid-fire weapon like a gatling). The other main advantage of this mode is its ability to strip shields more effectively.
The final module is the warhead launcher module. Externally the same as the tank module on which it is based aside from the turret, internally, much of the space is dedicated to the warhead launcher’s magazine. A typical load-out consists of 10 guided missiles, 20 standard torpedoes and 10 blast torpedoes for area suppression. The warhead launcher turret is also provided with a laser PD array for additional missile protection.
Product Information:
Range: Herosine Empire
Race / Species: Human
Official Content
This product was designed by one of our independent creators, who will receive royalties directly from your purchase.
Payment & Security
Your payment information is processed securely. We do not store credit card details nor have access to your credit card information.