{"product_id":"urban-control-cap-auto-response-front-door-for-the-game-of-knuse","title":"Urban Control Cap, Auto-Response Front Door for the Game of Knuse","description":"\tUrban Control Cap – With this Cap, your Mech will be able to control urban vehicles within a 4 Dice Distance in order to drive\/launch them at your opponent(s) to do additional damage. Each type of vehicle does a different amount of damage, and some vehicles can be used to fight alongside your Mech without destroying that vehicle.\r\u003cbr\u003e\t\tMilitary Tanks: can be controlled to fire on the opponent Mech for 5 HP Damage\/Turn\/tank\r\u003cbr\u003e\t\tMilitary Guns (stationary postings): 10 HP\/Turn\r\u003cbr\u003e\t\tBig Trucks (mining\/quarry trucks, excavator, HeimEx trucks): 25 HP Damage\r\u003cbr\u003e\t\tTrainyard Trains: 15 HP\/Train Car\r\u003cbr\u003e\t\tTransit Vehicles (Skytrain, bus, LRT): 10 HP\/Train Car\r\u003cbr\u003e\t\tShips: 10 HP\/Ship\r\u003cbr\u003e\t\tDock Crane: 5 HP\r\u003cbr\u003e\t\tGrounded Aircraft: 10 HP\/Craft\r\u003cbr\u003e\t\tMobile Aircraft\/Helicopter: 15 HP\/Craft\r\u003cbr\u003e\t\tLarge Urban Vehicles (garbage trucks, flatbeds, transport trucks): 15 HP\r\u003cbr\u003e\t\tMedium Urban Vehicles (SUV, yard works truck): 10 HP\r\u003cbr\u003e\t\tLight Urban Vehicles (general cars, smaller vehicles): 5 HP\r\u003cbr\u003e\r\u003cbr\u003e\tCounter Measure Door – With this Front Door, your Mech will automatically defend against an incoming Missile Attack (as opposed to the manual option you otherwise have in gameplay). If you have missiles on your mech, your mech will automatically fire them to intercept the incoming attack. This response cannot be halted with this Front Door in play. If you do not have missiles on your mech, but you do have machine guns, your mech will fire on the incoming missile attack in defence.\r\u003cbr\u003e\r\u003cbr\u003e\t\tConditions: \r\u003cbr\u003e\t\t\tMissile to Missile: 5 (or more) Dice Distance\r\u003cbr\u003e\t\t\t\tNegates the Attack (destroys the attacking missile)\r\u003cbr\u003e\t\t\tMissile to Missile: 4 (or less) Dice Distance\r\u003cbr\u003e\t\t\t\tDestroys Missile, but too close, so you take Half Damage\r\u003cbr\u003e\t\t\tMachine Gun to Missile: 7 (or more) Dice Distance\r\u003cbr\u003e\t\t\t\tNegates the Attack (destroys the attacking missile)\r\u003cbr\u003e\t\t\tMachine Gun to Missile: 6 (or less) Dice Distance\r\u003cbr\u003e\t\t\t\tDestroys Missile, but too close, so you take Half Damage.\r\u003cbr\u003e\t\tImportant Notes:\r\u003cbr\u003e\t\t\tThe benefit of this Front Door is that your response to stop the attack cannot be halted \r\u003cbr\u003e\t\t\t\tby any Mech Build Part Effect. Your mech will always, where and as much as \r\u003cbr\u003e\t\t\t\tpossible, be defended from incoming attacks.\r\u003cbr\u003e\t\t\tThe downside of this Front Door effect is that it will automatically use up one of your \r\u003cbr\u003e\t\t\tmissiles, where available. On first thought, this might seem like a good thing, but if you’re low on missiles, and you’ve just \r\u003cbr\u003e                        automatically used up one of your last (possibly your last) missile in response to attack – then you are now without \r\u003cbr\u003e                        missiles when it comes to your Attack Turn.\r\u003cbr\u003e\t\t\tThis is something you might want to avoid.\r\u003cbr\u003e\t\t\tOr something you’re okay with.\r\u003cbr\u003e\t\t\tThe strategy is yours to consider!\r\u003cbr\u003e","brand":"Only-Games","offers":[{"title":"Digital \/ Multi","offer_id":67704671043811,"sku":"0c709529-ce87-4902-8630-0d4818a2b86b","price":1.54,"currency_code":"EUR","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0299\/7711\/6804\/files\/framed_2f6ca646a2de.png?v=1792118094","url":"https:\/\/only-games.co\/en-de\/products\/urban-control-cap-auto-response-front-door-for-the-game-of-knuse","provider":"Only-Games","version":"1.0","type":"link"}